Q4 2011
- Better clarification for sleep of reason – only to Incap
- Mind Blank – Higher Auspex Ignores, lower auspex (or none) tests
- Infertile Vitae – Worth 2 traits.
- Thaum Countermagic Requires Magic Resistance
- Auction item cannot be mentioned in app
- Add Art of Memory for BH Characters only
- Additions for Malkavian Time
- Do fingernails, hair, etc ash? Meaning they cannot be used as ritual components
- Necromancy Approval Level
Q2 2011
- Status change: Always know total perm traits, spend Politics to find out traits and who awarded.
- FKB: Allow for breaking. Cooperation: Affect user. Summon: Not across VSS lines
- Path of Mars: Swap out Wind Dance and War Cry
- Max trait is double base – regardless of powers used.
- Fix Shroud breaking all powers – only those specifically asking for line of sight and power defaults to allow instead of deny, otherwise VST discretion.
- Indy Venues Removed
- One char per High rare type
- Equalize starting WP for non-elders.
Q1 2011
- Clarify Sleep of Reason
- Phase out of Independent VSSes
Q4 2010
- Add automatic discovery for “settings books” (Nod, Ericeys, Revelations) for lores/paths
- Clarify Retainers for Ghouls/Revenants – What can be purchased with dot XP
- Schismatic Warriors in C/A – Mid Approval (To reflect Schismatics joining the Camarilla).
- Clarify Discipline specializations must be in a single level of a discipline and must be in one you possess.
- Add Assamite Sorcerer access to Warding Circles.
- Add social rules for reducing elders to pretenders and graduating neonates.
- Clarify Love/Elder Fortitude
- Update Vengeance of Samiel : Traits for Mentals count for initiative and target of attack must bid stamina traits to resist (cannot be dodged or counterattacked)
- Astral – Can only use Perception when non-manifested. Mental/social when manifested
- Clarify actions while staked.
- Clarify Caitiff/Pander starting disciplines.
- Clarify oversize fangs/biting
- Define actions while psychic projection/psychic assault
- Change resilient mind to elder
- Add handshake test to Cauldron
- Add PC diablerie to Sabbat characters
Q3 2010
- Possession or interaction with any pages/fragments of the Book of Nod or Erciyes Fragments require Master Approval.
- Fortitude: King of the Mountain: Only usable when bidding stamina or dexterity related traits in a challenge.
- Necromancy: Starting path may not be changed.
- Specializations: Discipline specializations must be in a single power, not whole disciplines.
- [Lasombra] Membership in Friends of the Night (Les Amis Noir)
- Membership in the Friends of the Night for Lasombra during the chronicle: High approval, which must include IC sponsorship by three current Friends.
- Membership in the Friends of the Night for Lasombra at character generation: Top Approval.
- Membership in the Friends of the Night for Lasombra-Antitribu: Top approval.
- Membership in the Friends of the Night for non-Lasombra: Not Sanctioned.
- Characters may be updated within the first three months it is in play to account for new players or encountering a new system. The approval level for this update is the maximum approval level of the character or character traits. Clan, Generation, or Sect may not be changed in this update. This update may only be performed once per character.
- [Tremere] Thaumaturgical Sight: This power is in play and follows the guidelines for combination powers from clanbooks.
- The Thin Blooded merits from Laws of the Night: Anarch Guide may be taken regardless of sect.
- The Approvals for Cross-Venue play do not include conventions or feature games, both of which are Top Approval for Camarilla or Sabbat PC Cross-Venue.
- Cross-Venue approvals must be listed in the approving ST’s report for a period of one year. The listing must include the character name, hone VSS type, and player name.
- The [[Masquerade Combat Primer]] supersedes all other addenda combat rules.
- Disciplines Sybyl’s Tongue, Babble, The Call, and Scrawl: Malkavian Characters only.
- Remove section allowing custom weapons – all weapons are per dark epics
- Ventrue Clan ranks use approvals and descriptions from the Ventrue Clan Ranks Guide.
- The Rituals ability is limited to characters who are currently members of the Sabbat.
- Clarify Thaum approval levels by type.
- Call on Shadows Grace – Remove restriction
- Camarilla Gangrel to Mid approval.
- Clarify NPC Creation guidelines
- Clarified Wraith retainers for non Giovanni
- Clarified Warding Circles as Tremere Only
Live Game Addenda
- I. V. – Add Text “The Camarilla Masquerade Chronicle makes use of all printed source material for non-mechanical setting, defaulting to Revised when the two (revised and non-revised) conflict. The settings from Dirty Secrets of the Black Hand, Kindred of the East, or Ebony Kingdom, nor any Fiction are specifically not used for the Masquerade Chronicle. If you have a question regarding a specific aspect of source material, please contact your Top Approval storyteller.”
- III. A. 1. h – Add text “Masquerade approvals use the Masquerade Character Questionnaire (http://wiki.white-wolf.com/camwiki/index.php?title=Masquerade_Character_Questionnaire) for Approvals Database Justification questions. Completion and acceptance of this guide by the presiding ST is also worth 8 Experience Traits. These traits do not count towards the characters monthly total.”
- III. A. 2. c. – Remove text
- III. A. 3. b – Add Text “Characters with backgrounds that involve time spent in an non-affiliate, non-GIR area must follow the Masquerade Worldbuider Submission Guide – http://wiki.white-wolf.com/camwiki/index.php?title=Masquerade_World_Building_Submissions.”
- III. C. Remove Gargoyles (making them Top Approval across the board).
- III. D. 5. a. i. – Update text “Non-Vampire, non-human, or non-Ghoul NPCs such as Fomori, Autumn People, Werewolves, Non-Common Wraiths, or Hit-Marks: Top Approval. Low approval Sabbat, Independent, or Camarilla clans are also Low Approval Non-Player Characters for other VSS types.”
- IV. C. 2. b. vi. – Add Text “Characters possessing Necromancy or Thanatosis as an in-clan discipline may purchase Wraith Lore as though they were a Wraith (for example, Low approval for 1-3, Mid 4, High 5).”
- IV. D. Add Text “Gargoyles. a. the Ritual “At Our Command it Breathes” ceased use after the Tremere joined the Camarilla. Knowing or use of the ritual is Master Approval. b. Gargoyles can embrace childer as normal Vampires.”
- IV. D. 6. b. – Add text “b. Membership in Les Amis Noir (Friends of the Night) Top Approval, Lasombra Only.”
- IV. D. 2. a. – Update text “Caitiff characters may have no more than four (4) generation traits applied to them at character creation.”
- IV. D. 8. a. – Update text “Pander characters may have no more than four (4) generation traits applied to them at character creation.”
- IV. E. 5. c. – Update text “Characters may purchase influences up to level 5 with freebie/experience traits. Levels beyond five must be grown using actions from Dark Epics. No single influence may exceed ten levels.”
- IV. F. – Add text “Code of Honor [2 Trait Merit] – The retest granted by this merit cannot be used in supernatural challenges.”
- IV. F. – Add text “Lucky [3 Trait Merit] – The retest granted by this merit cannot be used in supernatural challenges.”
- IV. F. – Add text “Oracular Ability [3 Trait Merit] – The retest granted by this merit cannot be used in supernatural challenges.”
- IV. F. 9. Remove text.
- IV. F. 18. a. – Update text “The Dexterous Trait gained from this Merit may exceed the character’s normal maximum.”
- IV. F. 25. – Add Text “c. Possessing this merit grants you a patronage status from your Sire. This merit does not add to the overall cap of status your character may have.”
- IV. F. 28. Remove text.
- V. Add Text “Disciplines and powers from the Anarch Guide are Top Approval for non-Anarch characters.”
- V. C. 2. e. Update Text “Song in the Dark [Clanbook Nosferatu]: Not Used.”
- V. C. 5. a. Replace all text “Alacrity does not grant an additional action, it simply grants the user a total bonus to their initiative equal to the number of Celerity powers they possess.”
- V. C. 6. Replace all text in a, b, and c.
“a. Chimerstry is meant to be a subtle and devious power. Please review the section titled “What is Chimerstry” on page 61 of the Revised Ravnos Clan Book for a guideline on how to use Chimerstry. Storytellers are encouraged to allow characters a mental test versus the Chimerstry users permanent mental traits to disbelieve wild or blunt uses of this power. - b. Horrid Reality [Advanced]: To use Horrid Reality, spend a point of willpower and target an illusion created by Fata Morgana or Apparition. For the remainder of the scene you may make a social challenge to cause the illusion to attack. If the challenge is successful the target takes a maximum of 2 points of aggravated damage, 3 points of lethal damage, or 4 points of bashing damage. The type of damage inflicted by Horrid Reality depends on your illusion’s mode of attack. An illusory pistol would cause lethal damage (or bashing to vampires) while fire summoned by an illusory Warlock would cause aggravated damage. All of the challenges for Horrid Reality apply, regardless of the target’s level of Auspex. Even a character who consciously realizes that your creation is illusory will be unable to disbelieve it completely enough to avoid taking damage. Damage caused by Horrid Reality fades at the end of the scene. Chimerical damage can be reduced by powers like Fortitude and may be healed normally. This power cannot be used to create non-damaging effects like staking or grappling.
- c. Far Fatuus: Only Basic and Intermediate Chimerstry may be used through Far Fatuus. It is not possible to use powers like Horrid Reality with Far Fatuus.
- d. Shared Nightmare (aka Mass Reality): As Horrid Reality but your illusion can affect up to 5 targets. For example, an illusory machine gun could spray bullets into a crowd or an illusory Warlock could throw a fire ball that engulfs several characters. When using Shared Nightmare test against each target separately.”
- e. Occlusion: To use Occlusionis target a character and make a social challenge. If successful you inflict a controlled version of the Synesthesia derangement on your victim confusing his senses. For the remainder of the scene your target loses ties on all actions and he must spend a willpower to target any character other than himself. Alternately you may choose to use a diluted version of this power on every character in your line of sight. If you choose this option make a static social challenge with a difficulty equal to the number of targets your power will effect. If successful all targets gain the Synesthesia derangement and lose ties on any perception related challenge as long as they remain in your presence.
- V. C. 10. b. – Update text “Personal Armor: Damage caused to unarmed attackers by Personal Armor is always bashing, regardless of the type of damage caused by the attack. Attackers do not suffer the inability to use limbs when they take damage due to Personal Armor. Personal Armor is effective against natural weaponry such as Wolf Claws and Serpents Tongue. The natural weaponry breaks and must be reactivated if the test is successful. If there is no activation cost associated with the weaponry, such as Horrid Forms bone protrusions, the damage from Personal Armor must be healed before that particular part of the transformation power can inflict its additional damage.”
- V. C. 27. Update text ”
a. Scry the Hearthstone: Use the Auspex vs. Obfuscate interaction rules given under Auspex instead of those in Laws of the Night.
b. Armor of Terra: As a reminder, bashing damage is not halved in the Sanctioned chronicle.
c. Rockheart [Elder]: This is an Elder discipline
d. Dark Statue [Master]: By remaining completely still, the character can ignore the effects of direct sunlight. The vampire must succeed in a Courage check to do so, difficulty 3. If the vampire moves, the effect immediately ends, leaving him subject to the rules for remaining active during the day as well as being exposed to direct sunlight. If the user activates this Discipline while in contact with a building, he may use Scry the Hearthstone as if he had Bonded with it.
e. Crawling Chamber [Ascendant]: By spending three Blood Traits, the user may animate a single mass of freestanding stone up to one hundred cubic feet (Such as a ceiling, wall, floor, or statue). The animated stone has 15 physical traits and five health levels, but no other powers. Only one such creation may be directed at one time. This statue (or freestanding stone) may not be affected by further uses of Visceratika. - V. D. 2. b. – Add text “Inscription (Clanbook Tremere: Revised): Not used.”
- V. 3. 2. b. – Add text “Thaumaturgy Ritual, Impressive Visage – This ritual lasts for one scene, not a full session.”
- VI. C. 1. – Remove Text (already covered by section 4).
- V. E. 8. Remove a/b. Update Text “Iron Heart: This power has no effect against Elder, Master, Ascendant, or Methuselah powers.”
- V. E. 10. – Update text “Pater Szlachta [Clanbook Tzimisce]: All Blood Traits spent for this power must be spent in one turn. This is a major transformative power. Weapons cannot be wielded in this form.
- VI. G. 3. b. – Remove text.
March 29 2010
- I. U. – Update text “To take a trait of any kind from a supplement or source book outside of the above books: Master Approval.”
- III. C. 1. 2. 3. – Add text “Master Approval – True Brujah, Baali”
- V. C. 5. b. ii. – Update text “The cost for Flower of death must be paid each turn it is used.”
- V. C. 5. c. – Add text “Stutter Step [Brujah Clanbook] is an Elder power.”
- V. C. 5. c. – Add text “Quickness [New Master] – Your speed is the stuff of legends. With the expenditure of a Blood Trait (in addition to Blood spent on other celerity powers) you can take an additional physical action, which takes place after the actions of all vampires using Legerity.
- V. C. 10. c. – Update text “Shared strength only has the option of sharing Basic through Advanced Fortitude. No Elder, Master, Ascendant, or Combination powers may be transferred though this power.”
- V. C. 16. d. Add text “Puissance – When an attacker is using a weapon with this power and they lose the initial test to attack, their weapon shatters and can no longer be used. If the test is successfully restested or overbid, the attack still does normal damage (including any effects, such as staking). If the weapon used has the negative trait ”Fragile”, then it breaks on a loss or tie.”
- V. C. 16. e. – Add text “Force [New Master] – By spending a Blood Trait to activate this power for a scene, your strikes inflict an additional health level of damage in combat. This bonus applies to any attack in which your strength is a factor – unarmed combat or combat with melee weapons. However, use of this incredible strength always breaks any weapons that are used with it.”
- VI. H. 5. a. Update text “Character member of the Black Hand: Mid Approval, Inquisition: Top Approval.”
March 22 2010
- IV. C. 2. a. Update text “Linguistics: Linguistics is a single Ability, which allows a character to know languages other then her native tongue. One Trait gives the character one (1) additional language, two Traits gives two (2), three Traits gives four (4), four Traits gives eight (8), and five Traits gives the character sixteen (16) additional languages. While most PCs are capped at five traits of an Ability, those PCs with six Traits of Linguistics know thirty-two (32) additional languages, while those with seven Traits know sixty-four (64) additional languages.”
- IV. D. 10. d. – Update text “Membership in the Astors [Clanbook Tremere]: Top Approval”
- IV. F. 1. f. – Update text “Traits gained from merits or flaws may not be used in supernatural challenges.”
- V. A. 6. a. – Update text “
- 6. In-Clan Thaumaturgy Approval Requirements
- V. C. 3. c. Update text “Assamite Sorcery functions as described in Clanbook: Assamite. Its paths and rituals follow the same rules and approval levels as other Thaumaturgy. See In Clan Thaumaturgy for Assamite Sorcery paths. Assamite Sorcery versions of other Thaumaturgical paths and rituals may be taken at the appropriate approval level.”
- V. C. 11. b. – Update text “The Ways or Way of Sorrow are not used. Koldunic Sorcerers use a variation of Thaumaturgy that is incompatible with any other version (such as Setite or Assamite Sorcery)”
- V. C. 18. d. ii. – Update Text “Players must choose from the available Mythic Forms: http://wiki.white-wolf.com/camwiki/index.php?title=Mythic_Form”
- V. C. 26. c. d. e. Restore text
- V. C. 27. – Add Text
“Vicissitude a. Horrid Form – Someone using Horrid Form is not allowed to use weapons (use of Body Weaponry excepted) due to the spikes and spines that form keeping them from appropriately holding said weapons.” -
March 08 2010
- New Section – “Tremere default path is Path of Blood.”
I
- II. A. d. – Update text “A players characters must be created in such a way that they will never interact with each other, even indirectly. It is the responsibility of the member to prevent their characters from becoming aware of each other (For example, you cannot play two Elders, even Pretender Elders, in the same city in the same VSS type.) Players are required to ensure that their character never benefits from the actions of another of their characters.”
- III. C. 3. c. – Remove “Kiasyd”.
- IV. A. 3. – Update text “It is Top Approval to take a trait or merit from a clanbook for members not of that clan. Disciplines retain their normal approval level.”
- IV. E. 5. j – Add “Items obtained through the Occult Influence have no mechanical effects nor can be Ritual created items (Warded items, etc).”
- IV. F. 1. f. – Add “Traits gained from merits may not be used in supernatural challenges.”
- V. C. 12. b. – Add “Steal the Mind. If the target of this power is attacked the effect ends.”
- V. C. 26. Remove c. d. and e. (Custom Visceratika Powers).
- V. D. 2. ii. – Remove Section (Impressive Visage).
- VI. G. 6 – Add “Astors”
-
March 01 2010
- New Section – “PC Ghouls are the same approval level as their regnant. If a Ghoul changes regnants, their approval level changes with the new regnant.”
- New Section – “Revenant PC’s are Low Approval in Sabbat VSSes, High approval in Independent VSSes, and Top approval on Cam/Anarch VSSes”
- New Section – “Characters with backgrounds that involve time spent in an affiliate must have written approval from that affiliates NST or delegated official for handling backgrounds for that time. NST’s are encouraged to provide methods to ease and speed up this process. Any such methods will be posted on the Masquerade Wiki.”
- New Section – “The Camarilla uses the Two-Weapon Combat rules in Dark Epics pg 71. Ignore the rules for Two Gun Mojo in Laws of the Night: Revised”
- III. A. 1. d. – Changed section to “Characters must be created in such a way that they will never interact with each other, even indirectly. It is the responsibility of the member to prevent their characters from becoming aware of each other (For example, you cannot play two Elders in the same city in the same VSS type.) Players are required to ensure that their character never benefits from the actions of another of their characters.”
- III. B. 2. a. – Changed Text to – “Members may elect to create a character with fewer Generation traits than they are allowed. For every two traits a member chooses not to take, they instead gain an additional Experience Trait per MC for character creation as well as when they are awarded additional Membership Class.
Example: Tommy is MC 12 and therefore receives six (6) Generation traits for his character. Not wanting to play an Elder character, Tommy “gives up” four of those Generation traits and portrays a 11th Generation character. For every two of those four traits he gave up, Tommy gets another +1 per MC to make his character. In this case, instead of MC x 5, Tommy receives MC x 7 (MC x 5 + 2). Instead of 60 XP at creation, he receives 84! When Tommy is awarded MC 13, he gets another 7.” - III. D. 1. c. – Changed section to “Overcap: A character may benefit from up to ten (10) over-cap experience per calendar year. All over-cap Experience Traits are must be recorded in the database (low approval after being awarded from a feature game, regional, national, or global convention) and must be noted in the characters experience log. Over Cap for feature games is 1, regional events and trade shows is 2, and national/global events is 3.”
- III. D. 5. a. – Change Text to “The creation process of non-player characters is limited in the same manner as it is for player characters, except that Experience Traits may be added to reflect the length of the chronicle (5 XP per month). NPC’s are still subject to normal approval levels. Low Approval ST’s may add 50 XP to their NPC’s during character creation. Mid may add 100 Experience Points. High may add 200 Experience Points. Top Approval ST’s have no restriction on NPC Experience Points.”
- IV. A. 3. – Added section – “It is Top Approval to take a trait or power from a clanbook for members not of that clan.”
- V. A. 6. a. v. – Change text to – “Neptune’s Might (Cam/Anarch only, not available to Sabbat)”
- V. C. 18. d. – Corrected title to “Mythic Form”
- V. C. 24. o. – Remove section (Spirit Manipulation)
- V. C. 18. b. iii. – Replaced text with “The Sanctioned Chronicle allows the flavor text for different shapes (“Animal Forms” on p 67 of Clanbook Gangrel) for use with Gangrel characters. Non-Gangrel do not have the option of choosing different shapes, but default to the ‘wolf’ and ‘bat’ as described in Laws of
the Night: Revised.” - VI. B. 2. – Changed Entire Section to – “Comparing Traits. When players compare Traits, they declare their maximum number of Traits. A player may
still declare fewer Traits than she actually possesses in the category if she desires.” - VI. F. 2. a. – Changed text to – “Diablerie attempts on NPCs that would result in a lowering of the character’s Generation automatically fail in the fourth phase.”
Feb 22 2010
- Addenda 1.0 Release – All current text
Popularity: 61% [?]






